Like his previous magna-hit franchise The Sims, Spore allows players to create worlds and infrastructures of their own. But according to a piece in Fortune, with Spore, Wright and Exec Producer Lucy Bradshaw have designed a modeling tool that gives players the power to take the things they create within the game outside its confines and into other digital realms, a la YouTube, Facebook, 3D printers, et al.
The beauty of this--and relevance to the nature of this blog--comes in a quote from Wright himself, who explains the relationship between mass input and the ensuing Surprise output:
"When you unleash a new level
of creative tools at a mass level,
it usually explodes into
Here's to a year of unpredictable Spore outputs...and the blog posts they inspire here.